Welcome to my website, it contains all the usual information that you would find on a personal website, information about me, pictures that I have taken from places that I've visited and examples of work which I have produced.

There are many techniques that have been researched whilst in both my undergraduate (Computer Science) and postgraduate (Games Programming) studies some of which include graphical methods such as; texture mapping, cell shading, reflection, refraction. And additional techniques with greater emphasis on programming such as; particle systems, ray tracing, collison detection, AI, sound effects, ROAM, geomipmapping. The examples of work developed demonstrate the application of these and other techniques, all of which were produced using .NET and C++, with graphical components created through DirectX, OpenGL, Assembly Shader Language 1.1 and CG.

I am currently working for DSGi producing in-house solutions for the group. The solutions are developed in C# with ASP.NET, Javascript in both Visual Studio 2003 and 2005 and more recently with the incorporation of Ajax.

Todays picture. Pictures can not compare to being there - but it's a good way to take you back. For more pictures visit The Gallery.
Well this is my website, containing information about myself, what I'm doing, places I've visited, achievements I've made.